
A good match after a long day.
For people who want to play WARDOGS after work, after bedtime, or whenever they can steal an hour.
Drop in, try things, and have fun. Give your teammates a hand when you can. Nobody needs a perfect plan or a mic.
House rules
Brand new or know every map, there's room for you. Laugh, experiment, make mistakes. Just don't make someone else's night miserable.
Be good company
Jokes and a little trash talk are fine. Slurs, threats, personal attacks, and harassment aren't.
Make room for learners
Ask questions. Try a strange loadout. Give advice if it's wanted, and let people learn at their own pace.
Protect your teammates
No intentional teamkills, revenge attacks, sabotage, or wrecking our own vehicles, FOBs, and supplies. Accidents happen—say sorry and keep playing.
Respect friendly gear
Pick people up when it's safe. Don't let a teammate die just to take their gear.
Share the match
Take a turn with the good stuff. Don't hoard vehicles or waste team gear just to ruin the round.
Play fair
No cheats, bots, or exploits. Win or lose as yourself.
Report without drama
If someone crosses a line, use the private report form. A clip helps if you've got one. Please skip the pile-on in chat.
Keeping it fun
We don't expect perfect aim or perfect teamwork. We care about deliberate griefing, harassment, and cheating.
People involved can tell their side. Reports get an automated first look, and some go to manual review instead. A claim alone won't get anyone kicked or banned. Case pages aren't public: only the people who reported it and the player involved (when we can match them) can open one, after signing in with Steam. Closed cases and their statements are deleted about 90 days after they close.
An automated moderator watches server records for team kills. It tolerates accidents and learning, and acts on patterns: one stray grenade is not a case. It counts only kills the server records show as friendly, and anything it can't confirm counts for nothing. A report on its own never leads to a kick or ban.
Steps usually go in this order: a private note, then a private warning, then removal from the match, then a suspension. Repeating the same behavior after a suspension means a longer one. Rapidly killing several teammates, or repeatedly killing the same one, can mean removal right away. Permanent bans are rare. Clean play over time moves you back down. Knowingly false reports can pause your reporting access.
Kicks, suspensions, and bans are listed on the action log, along with whether automated moderation is currently acting or only observing. Warnings stay private. If you were suspended, you can see why and appeal under My cases after signing in with Steam.